P5

2022-05-18_CA-Doodle1

A quick & little 1D Cellular Automata doodle made yesterday in the early morning. (A Processing sketch.)

[ Above: 2022-05-18_CA-Doodle1 (recording #2) ]

Same recording but on youtube. — It’s in 1920x1080p and better seen in a 1:1 ratio (for instance fullscreen on a 1080p display).

It’s a bit more interesting (in my eyes at least) to be able to leave the actual program running on a screen as a sort of screensaver; given it’s a generative thing. A video is a bit pointless.

[I always find/found anything related to (or using) Cellular Automata extremely fascinating..]

If i end up making other versions/variations, I’ll have them run in the browser at least, given what it is… ‘might as well..

Improvised Game of Life/cellular automata.

I initially wanted to code a Game of Life in the tiniest amount of code source possible and in the end i did not try to really compress the code but I made a tiny something. Improvised because i mostly know nothing about Game of Life/cellular automatas and the starting “rules”/patterns are random. Some errors/mistakes or overlooked things are still present in the source codes.

#TOFIX

?p=gameofpixels

/gameoflife150814a/

fragmentation01

I wanted to write a simple Processing sketch maybe one or two or three? years ago… I don’t remember well, but it was a very old idea, and surely something done dozens of time before i thought of it and i was lazy or something. It was supposed to be simple but i didn’t try.
So today i tried, i quickly figured because it’s Processing and not bare C/C++ that it would be even simpler to write than i had first thought… then i made something even more basic than what i wanted to achieve initially.

Maybe click to see them bigger?

It’s only 10 lines of code.

They’re originally 2000px size.

(Source photos are my own.)

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